Wednesday, June 20, 2007


Here is a way to select joints via a control object when rigging a character:

create a control object and parent it to the joint, freeze its transformations (the object not the joint) now select the objects shape node (not its transform node, below that) AND THEN the joint, and run the following mel...

parent -r -s;

now that joint has a shape node, selecting the shape will select the joint.

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