Always found it frustrating to have a character/creature with Ncloth imported into a scene then have to move the character away from 0,0,0. The ncloth would snap away like crazy and youd have to relax it etc etc while positioning.

Here's a technique to have a fully positionable character have it's Ncloth solve as if it was on 0,0,0 anywhere you position it.

Let's say you have a cloth scarf transform constrained to your character's neck

1. Grab the geo of the scarf and parent constrain it to the transform constraint. Now the scarf moves wherever the transform constraint goes AND solves from rest position anywhere you position the character.


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