PATH ANIMATION WITH DEFORM
Nice. For those path animations where you need the object to bend along the path like for example a snake, worm, tail etc etc.
1. Bind your object(s) to a joint chain
2. Create a spline IK solver
3. Cluster the IK curve
4. Attach those clusters to a motion path
5. Offset each cluster's U value by 1 successive frame down the chain
Now you have each cluster following the motion path, driving the spline
IK deformations. Sweet!
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