Showing posts from December, 2011
Pose 2 Shelf Gotta give props to simple, good scripts. I was posing out some wing shapes on a character and I was looking for a simple pose storing script. Here it is. Simply select your controls, name your pose and BAMM it saves the pose as a button to your shelf. Gotta like that stuff.
V-RAY for MAYA shader library Yes! For you people out there who use Vray, I highly recommend you grab this shader library tool by Oliver Markowski. It comes with a shwack of presets, a test sphere file that you can create and export your own shaders and a very cool GUI for Maya. It's a bit of work to install and NOTE: you have to convert all of your .jpg preview files to .png files for them to be viewable in the GUI. But when it's up and running - this is a great tool for shader organization.
Constraint Burn + Extrude along face normal burn Did I miss something on an update or have I just done too many bad things to my brain lately? I always used to use the 1W0 attribute to animate a constraint on and off. Now it seems there is a Blend Point 1 attribute that does the job. When you create a constraint this is added in your channel box right after visibility. Anyway, had me going in circles for a bit. And another one! Making even indents or extrudes on objects...not so intuitive in Maya. I needed to make the indents on a mouse button and after my extrude I was looking for all types of settings on the move tool. The 'normals' only works on nurbs and verts. To move faces inward or outwards along normals you need to use the edit mesh/transform components tool. Jeez.