Showing posts from November, 2015
BAKING NCLOTH I'm not sure why Maya doesn't have a >convert Maya Ncloth to Polygons function but I found a hack online that works well. Set the pose as an initial state (edit nCloth > initial state > set from current) then in the channel box where it says 'isDynamic' turn that to off, ta da!! ***Just tried another method animation>Geometry Cache. Works fine.