I'm not sure why Maya doesn't have a >convert Maya Ncloth to Polygons function but I found a hack online that works well.

Set the pose as an initial state (edit nCloth > initial state > set from current) then in the channel box where it says 'isDynamic' turn that to off, ta da!!

***Just tried another method animation>Geometry Cache. Works fine.


Unknown said…
Hemos agregado un trackback llamadas line hacia este artículo.

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