MUDBOX TIPPAGE
Always have trouble extracting displacement maps from Mudbox.
* Always model quads. Mudbox calculations hate ngons & Tris.
* Check for non-manifold faces. Destroy them.
* Make sure UVs are clean and that shells have some distance from eachother.
* Use as few UV shells as possible. Map extraction is slow with many shells.
Always have trouble extracting displacement maps from Mudbox.
* Always model quads. Mudbox calculations hate ngons & Tris.
* Check for non-manifold faces. Destroy them.
* Make sure UVs are clean and that shells have some distance from eachother.
* Use as few UV shells as possible. Map extraction is slow with many shells.
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