![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq6Oi9hmsZPyMg00EiDJkQpCk9LFTL_v02-ZzUIEFEHJmsffTjzandAH4jxVTtAubxR-whpeGVAJD7Gm_SCZu_92bpPufKf8-qMnVwxSHT5LiJEBvMdnYigLrgz7coVbNxV9Kjuw/s320/animpath.jpg)
PATH ANIMATION WITH DEFORM Nice. For those path animations where you need the object to bend along the path like for example a snake, worm, tail etc etc. 1. Bind your object(s) to a joint chain 2. Create a spline IK solver 3. Cluster the IK curve 4. Attach those clusters to a motion path 5. Offset each cluster's U value by 1 successive frame down the chain Now you have each cluster following the motion path, driving the spline IK deformations. Sweet!