DRIVING A RIG'S DEFORMATION WITH A DRIVER MESH

Here is a system that one might use if you have to tie clusters or other deformers to a rigged model. You duplicate off the model at the origin, plaster your deformers on it, and use them to drive the deformers/controllers on the rig. This way you dont need to worry about coordinates or deformation order.

1. Duplicate off the mesh at the origin
2. Select the shape node of the driver mesh through the outliner
3. Shift select the node on the driven mesh that the shape orig plugs into (tweak node)
4. Graph them in the hypergraph and get the connection editor up for those 2 nodes
5. Connect the worldmesh(0) of the driver mesh to the tweak node's inputgeometry node on the driven mesh
6. Add all of your deformers to the driver mesh
Done

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