Wednesday, May 16, 2007




Layered Displacement Maps in MR for Maya

Very cool utilty node called mib_color_mix allows you to merge multiple maps and layer them based on a weight attribute. See Image.

Create Metal Ray Nodes/Data Conversion/mib_color_mix

1 comment:

googler said...

I think I come to the right place, because for a long time do not see such a good thing the!
jordan shoes