GLASS SHADING WITH L_GLASS SHADER
Download this badboy mental ray shader from
http://yashu.go.ro/
It is a modified Dialectric material more suited towards glass attributes. Cool frosted glass can be achieved as well. A good thread on the shader lies here...
http://forums.cgsociety.org/showthread.php?f=87&t=334264&page=1&pp=15&highlight=lglass+shader
***Note: For transparent shadows, you need to hook a mib_shadow_transparency node into the MR shadow shader of the SG node of your Blinn. Set the mode to 1.
***To see your shadows through the glass hook a mib_light to the light shader slot of your lights.
***Video Tutorial http://www.deathfall.com/tutorials.php?op=showcontent&id=83&page=5
***Tutorial http://deathfall.com/modules.php?op=modload&name=XForum&file=viewthread&tid=1654
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