POST BINDING JOINT MOVING AND MODEL CHANGING

My Gawd, why I have just learned this and was not aware of it years ago? Never mind exporting skin weights, detaching, adjusting then re-importing weights.

*Simply detach your skeleton with the 'keep history' option on, adjust, then re-bind. It keeps all of your rig's info.

http://www.cronimation.com/rig.swf.html

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